The Pre-Game Show
November 10th, 2008A good GM and a good player sit down to discuss the next game they want to play.
(And, by the way, I have a problem with the phrases “good GM” and “good player.” But that’s another discussion for another time.)
They haven’t gamed in awhile, or they just finished up a campaign and are looking forward to the next one. Whatever.
Scenario 1: The Good Player
The GM mentions he has a few games in mind he’s been wanting to run. The player asks, “what’re the settings/genre?” After the GM lays out the first setting in all its descriptive glory, the player should either go along with it, or “veto” it and ask what else the GM might have in mind. Once the GM and the player agree on a setting/genre, the player asks, “do you have a story in mind (as in, for example, Babylon 5), or do you want to run an episodic campaign (as in, for example, Star Trek)?” After that, the good player should ask, “what themes do you want to explore or utilize, and what themes are we going to avoid?” This is the most important question a player can ever ask before making his character. Armed with this, the player can come up with a suitable character concept for what the GM wants to run. The good player creates a character that fits the setting, the story, and (especially) the themes of the game.
Scenario 2: The Good GM
The player mentions he has a really interesting character idea that he wants to play out and see where it goes. The GM responds, “cool, we’ll talk systems in a minute, but do you have a setting in mind for this character?” The player has an idea for a setting, and the GM either likes it, or he ”vetoes” it for one reason or another, but asks, “can your character idea exist in a different setting? What else do you like?” Once the setting is agreed on, the GM asks his player, “do you want to accomplish something with the character (story driven), or just see how different scenarios work out with him (episodic)?” Then the good GM asks, “what themes or ideas do you want to explore with this character?” This is the most important question that a GM can ask before coming up with a game that everyone will enjoy. Armed with this, the GM can come up with a suitable game and story that the player wants to play.
It’s not the GM’s game. It’s not the player’s game, either. The game belongs to both of them. And when you hash out the details before characters are rolled up, everyone knows what to expect. I’ll say that again, everyone knows what to expect. The details: the setting, the campaign type (story driven, or episodic), and most importantly, the themes of the game. After that, pick the rules set that fits best, and then roll characters.